This tutorial will guide you through how to offset objects through the use of nodes. We will be creating a simple UI with a QSpinBox, a QPushButton to trigger the offseting, and a frameCache node to connect the object’s translations.
Some of the topics that will be covered in this tutorial:
- Creating attributes in runtime.
- frameCache node.
- Procedural attribute connection.
- Writing and reading from a message attribute to always query the correct Maya object, regarding of names and hierarchy.
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